Lesson 15 - Conditional Actions
Objective: To learn how to control the implementation of a set of actions when a condition is true.
Scratch Activity: Reproduce the actions in the tutorial. Experiment by modifying the settings and parameters used in the tutorial.
Experiment by drawing circles when a condition is true (e.g.: the sprite is touching the edge.)
Experiment by drawing rectangles or circles depending on whether a condition is true or not (e.g.: the sprite is on the right side of the stage - x is positive.)
Experiment by adding sound to the previous programs.